Jaga boot bila feel.js gagal dimuat (cadangan Feel tanpa efek) agar start dingin offline tidak mematikan game
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game.js
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game.js
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@ -22,7 +22,14 @@
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const KITS = { ...(M ? { mira: M } : {}), ...(C ? { cora: C } : {}), ...(N ? { naja: N } : {}), ...(HD ? { haldor: HD } : {}), ...(Z ? { zanni: Z } : {}), ...(IS ? { isolde: IS } : {}), ...(RH ? { rhea: RH } : {}), ...(SO ? { solan: SO } : {}), ...(NB ? { nib: NB } : {}), ...(ED ? { edda: ED } : {}), ...(BW ? { browo: BW } : {}), ...Object.fromEntries(Object.entries(CF).map(([id, d]) => [id, cfKit(d)])) };
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const KITS = { ...(M ? { mira: M } : {}), ...(C ? { cora: C } : {}), ...(N ? { naja: N } : {}), ...(HD ? { haldor: HD } : {}), ...(Z ? { zanni: Z } : {}), ...(IS ? { isolde: IS } : {}), ...(RH ? { rhea: RH } : {}), ...(SO ? { solan: SO } : {}), ...(NB ? { nib: NB } : {}), ...(ED ? { edda: ED } : {}), ...(BW ? { browo: BW } : {}), ...Object.fromEntries(Object.entries(CF).map(([id, d]) => [id, cfKit(d)])) };
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let manifest = window.MECHA_MANIFEST || window.SPRITE_MANIFEST || null, metrics = window.MECHA_METRICS || null;
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let manifest = window.MECHA_MANIFEST || window.SPRITE_MANIFEST || null, metrics = window.MECHA_METRICS || null;
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let selectedCharacter = 'arco', aiEnabled = !!F, fenrCutin = null, hudIdentity = '';
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let selectedCharacter = 'arco', aiEnabled = !!F, fenrCutin = null, hudIdentity = '';
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const Rules = window.MatchRules, Feel = window.Feel;
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// Cadangan bila feel.js gagal dimuat (mis. start dingin offline): tanpa rasa kena (hit-stop, getaran, K.O. slow-motion, angka, peringkat), tetapi game tetap hidup.
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function feelFallback() {
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const no = () => {}, h = { stop: 0, trauma: 0, kick: 0, flash: 0, size: 1, ripple: 0 };
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return { table: { medium: 10, colors: {}, hit: { medium: h, ultimate: h } }, classify: () => 'light', hit: () => h, rankOf: () => '', kickAt: no, kickOffset: () => ({ x: 0, y: 0 }), ripple: no, drawRipples: no, drawNumbers: no, tick: no, reset: no, comboHud: no,
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ageNumbers: (list, dt) => { for (let i = list.length - 1; i >= 0; i--) if ((list[i].life -= dt) <= 0) list.splice(i, 1); },
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ko: { start: no, scale: () => 1, zoom: () => 1, drawOverlay: no, state: { on: false, cfg: { trauma: 0 } } } };
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}
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const Rules = window.MatchRules, Feel = window.Feel || feelFallback();
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let opponentCharacter = 'fenr', difficulty = 'medium', stageId = 'bellora', menuOpen = !!window.FRONTEND_ENABLED;
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let opponentCharacter = 'fenr', difficulty = 'medium', stageId = 'bellora', menuOpen = !!window.FRONTEND_ENABLED;
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let match = Rules?.create('training') || null, roundAnnouncer = null;
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let match = Rules?.create('training') || null, roundAnnouncer = null;
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const roundCues = [];
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const roundCues = [];
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