Truk Katering: ganti dengan mobil bak boks putih kecil berlabel parodi
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Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 52 KiB |
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browo.js
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browo.js
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@ -33,7 +33,7 @@
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const rage = { duration:10, damageMul:1.4, speedMul:1.25, reachAdd:25 };
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const rage = { duration:10, damageMul:1.4, speedMul:1.25, reachAdd:25 };
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const rageNames = ['TINJU API','TRUK KATERING','HUTAN TERBAKAR','TORNADO API SAWIT'];
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const rageNames = ['TINJU API','TRUK KATERING','HUTAN TERBAKAR','TORNADO API SAWIT'];
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const rageBalance = { cooldowns:{skill1:5,skill2:8,ultimate:999} };
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const rageBalance = { cooldowns:{skill1:5,skill2:8,ultimate:999} };
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const truck = { speed:1250, damage:24, tall:120, size:360 };
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const truck = { speed:1250, damage:24, tall:130, size:400 };
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const fire = { palms:5, first:130, gap:105, radius:70, ignite:8, dps:6, life:3.6, delay:.09 };
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const fire = { palms:5, first:130, gap:105, radius:70, ignite:8, dps:6, life:3.6, delay:.09 };
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// Tornado, seconds from the cast: the camera dives on BRO WO (`spawnAt`), the tornado is born and then chases the rival at
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// Tornado, seconds from the cast: the camera dives on BRO WO (`spawnAt`), the tornado is born and then chases the rival at
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// `chase` px/s for `life` s; inside `radius` the rival is held, pulled to its core and burned for `tickDamage` every `tick` s.
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// `chase` px/s for `life` s; inside `radius` the rival is held, pulled to its core and burned for `tickDamage` every `tick` s.
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2
game.js
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game.js
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@ -1287,7 +1287,7 @@
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if(move.truck){
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if(move.truck){
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// Truk Katering: a delivery truck crosses the whole stage from behind BRO WO and hits once (it keeps going after the hit).
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// Truk Katering: a delivery truck crosses the whole stage from behind BRO WO and hits once (it keeps going after the hit).
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const dir=actor.facing;
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const dir=actor.facing;
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projectiles.push({x:dir>0?-92:W+92,y:CONFIG.groundY-62,vx:dir*BW.truck.speed,life:(W+210)/BW.truck.speed,facing:dir,owner:enemy?'enemy':'player',damage:Math.round(move.damage*mul),knockback:move.knockback,asset:'browo-truck',size:BW.truck.size,color:'#ffb060',tall:BW.truck.tall,pass:true,knockdown:true});
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projectiles.push({x:dir>0?-92:W+92,y:CONFIG.groundY-122,vx:dir*BW.truck.speed,life:(W+210)/BW.truck.speed,facing:dir,owner:enemy?'enemy':'player',damage:Math.round(move.damage*mul),knockback:move.knockback,asset:'browo-truck',size:BW.truck.size,color:'#ffb060',tall:BW.truck.tall,pass:true,knockdown:true});
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trauma=Math.min(1,trauma+.35);sound('heavy');return;
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trauma=Math.min(1,trauma+.35);sound('heavy');return;
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}
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}
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if(move.fire){
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if(move.fire){
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