613 lines
21 KiB
Markdown
613 lines
21 KiB
Markdown
# BMM Planning Workflows (Phase 2)
|
|
|
|
**Reading Time:** ~10 minutes
|
|
|
|
## Overview
|
|
|
|
Phase 2 (Planning) workflows are **required** for all projects. They transform strategic vision into actionable requirements using a **scale-adaptive system** that automatically selects the right planning depth based on project complexity.
|
|
|
|
**Key principle:** One unified entry point (`workflow-init`) intelligently routes to the appropriate planning methodology - from quick tech-specs to comprehensive PRDs.
|
|
|
|
**When to use:** All projects require planning. The system adapts depth automatically based on complexity.
|
|
|
|
---
|
|
|
|
## Phase 2 Planning Workflow Map
|
|
|
|
```mermaid
|
|
%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','fontSize':'16px','fontFamily':'arial'}}}%%
|
|
graph TB
|
|
Start["<b>START: workflow-init</b><br/>Discovery + routing"]
|
|
|
|
subgraph QuickFlow["<b>QUICK FLOW (Simple Planning)</b>"]
|
|
direction TB
|
|
TechSpec["<b>PM: tech-spec</b><br/>Technical document<br/>→ Story or Epic+Stories<br/>1-15 stories typically"]
|
|
end
|
|
|
|
subgraph BMadMethod["<b>BMAD METHOD (Recommended)</b>"]
|
|
direction TB
|
|
PRD["<b>PM: prd</b><br/>Strategic PRD with FRs/NFRs"]
|
|
GDD["<b>Game Designer: gdd</b><br/>Game design doc"]
|
|
Narrative["<b>Game Designer: narrative</b><br/>Story-driven design"]
|
|
|
|
UXDesign["<b>UX Designer: create-ux-design</b><br/>Optional UX specification"]
|
|
end
|
|
|
|
subgraph Solutioning["<b>PHASE 3: SOLUTIONING</b>"]
|
|
direction TB
|
|
Architecture["<b>Architect: architecture</b><br/>System design + decisions"]
|
|
Epics["<b>PM: create-epics-and-stories</b><br/>Epic+Stories breakdown<br/>(10-50+ stories typically)"]
|
|
end
|
|
|
|
subgraph Enterprise["<b>ENTERPRISE METHOD</b>"]
|
|
direction TB
|
|
EntNote["<b>Uses BMad Method Planning</b><br/>+<br/>Extended Phase 3 workflows<br/>(Architecture + Security + DevOps)<br/>30+ stories typically"]
|
|
end
|
|
|
|
subgraph Updates["<b>MID-STREAM UPDATES (Anytime)</b>"]
|
|
direction LR
|
|
CorrectCourse["<b>PM/SM: correct-course</b><br/>Update requirements/stories"]
|
|
end
|
|
|
|
Start -->|Bug fix, simple| QuickFlow
|
|
Start -->|Software product| PRD
|
|
Start -->|Game project| GDD
|
|
Start -->|Story-driven| Narrative
|
|
Start -->|Enterprise needs| Enterprise
|
|
|
|
PRD -.->|Optional| UXDesign
|
|
GDD -.->|Optional| UXDesign
|
|
Narrative -.->|Optional| UXDesign
|
|
PRD --> Architecture
|
|
GDD --> Architecture
|
|
Narrative --> Architecture
|
|
UXDesign --> Architecture
|
|
Architecture --> Epics
|
|
|
|
QuickFlow --> Phase4["<b>Phase 4: Implementation</b>"]
|
|
Epics --> ReadinessCheck["<b>Architect: implementation-readiness</b><br/>Gate check"]
|
|
Enterprise -.->|Uses BMad planning| Architecture
|
|
Enterprise --> Phase3Ext["<b>Phase 3: Extended</b><br/>(Arch + Sec + DevOps)"]
|
|
ReadinessCheck --> Phase4
|
|
Phase3Ext --> Phase4
|
|
|
|
Phase4 -.->|Significant changes| CorrectCourse
|
|
CorrectCourse -.->|Updates| Epics
|
|
|
|
style Start fill:#fff9c4,stroke:#f57f17,stroke-width:3px,color:#000
|
|
style QuickFlow fill:#c5e1a5,stroke:#33691e,stroke-width:3px,color:#000
|
|
style BMadMethod fill:#e1bee7,stroke:#6a1b9a,stroke-width:3px,color:#000
|
|
style Enterprise fill:#ffcdd2,stroke:#c62828,stroke-width:3px,color:#000
|
|
style Updates fill:#ffecb3,stroke:#ff6f00,stroke-width:3px,color:#000
|
|
style Phase3 fill:#90caf9,stroke:#0d47a1,stroke-width:2px,color:#000
|
|
style Phase4 fill:#ffcc80,stroke:#e65100,stroke-width:2px,color:#000
|
|
|
|
style TechSpec fill:#aed581,stroke:#1b5e20,stroke-width:2px,color:#000
|
|
style PRD fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
style GDD fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
style Narrative fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
style UXDesign fill:#ce93d8,stroke:#4a148c,stroke-width:2px,color:#000
|
|
style Epics fill:#ba68c8,stroke:#6a1b9a,stroke-width:3px,color:#000
|
|
style EntNote fill:#ef9a9a,stroke:#c62828,stroke-width:2px,color:#000
|
|
style Phase3Ext fill:#ef5350,stroke:#c62828,stroke-width:2px,color:#000
|
|
style CorrectCourse fill:#ffb74d,stroke:#ff6f00,stroke-width:2px,color:#000
|
|
```
|
|
|
|
---
|
|
|
|
## Quick Reference
|
|
|
|
| Workflow | Agent | Track | Purpose | Typical Stories |
|
|
| ---------------------------- | ------------- | ----------- | --------------------------------------------------------- | --------------- |
|
|
| **workflow-init** | PM/Analyst | All | Entry point: discovery + routing | N/A |
|
|
| **tech-spec** | PM | Quick Flow | Technical document → Story or Epic+Stories | 1-15 |
|
|
| **prd** | PM | BMad Method | Strategic PRD with FRs/NFRs (no epic breakdown) | 10-50+ |
|
|
| **gdd** | Game Designer | BMad Method | Game Design Document with requirements | 10-50+ |
|
|
| **narrative** | Game Designer | BMad Method | Story-driven game/experience design | 10-50+ |
|
|
| **create-ux-design** | UX Designer | BMad Method | Optional UX specification (after PRD) | N/A |
|
|
| **create-epics-and-stories** | PM | BMad Method | Break requirements into Epic+Stories (AFTER architecture) | N/A |
|
|
| **correct-course** | PM/SM | All | Mid-stream requirement changes | N/A |
|
|
|
|
**Note:** Story counts are guidance. V6 improvement: Epic+Stories are created AFTER architecture for better quality.
|
|
|
|
---
|
|
|
|
## Scale-Adaptive Planning System
|
|
|
|
BMM uses three distinct planning tracks that adapt to project complexity:
|
|
|
|
### Track 1: Quick Flow
|
|
|
|
**Best For:** Bug fixes, simple features, clear scope, enhancements
|
|
|
|
**Planning:** Tech-spec only → Implementation
|
|
|
|
**Time:** Hours to 1 day
|
|
|
|
**Story Count:** Typically 1-15 (guidance)
|
|
|
|
**Documents:** tech-spec.md + story files
|
|
|
|
**Example:** "Fix authentication bug", "Add OAuth social login"
|
|
|
|
---
|
|
|
|
### Track 2: BMad Method (RECOMMENDED)
|
|
|
|
**Best For:** Products, platforms, complex features, multiple epics
|
|
|
|
**Planning:** PRD + Architecture → Implementation
|
|
|
|
**Time:** 1-3 days
|
|
|
|
**Story Count:** Typically 10-50+ (guidance)
|
|
|
|
**Documents:** PRD.md (FRs/NFRs) + architecture.md + epics.md + epic files
|
|
|
|
**Greenfield:** Product Brief (optional) → PRD (FRs/NFRs) → UX (optional) → Architecture → Epics+Stories → Implementation
|
|
|
|
**Brownfield:** document-project → PRD (FRs/NFRs) → Architecture (recommended) → Epics+Stories → Implementation
|
|
|
|
**Example:** "Customer dashboard", "E-commerce platform", "Add search to existing app"
|
|
|
|
**Why Architecture for Brownfield?** Distills massive codebase context into focused solution design for your specific project.
|
|
|
|
---
|
|
|
|
### Track 3: Enterprise Method
|
|
|
|
**Best For:** Enterprise requirements, multi-tenant, compliance, security-sensitive
|
|
|
|
**Planning (Phase 2):** Uses BMad Method planning (PRD with FRs/NFRs)
|
|
|
|
**Solutioning (Phase 3):** Extended workflows (Architecture + Security + DevOps + SecOps as optional additions) → Epics+Stories
|
|
|
|
**Time:** 3-7 days total (1-3 days planning + 2-4 days extended solutioning)
|
|
|
|
**Story Count:** Typically 30+ (but defined by enterprise needs)
|
|
|
|
**Documents Phase 2:** PRD.md (FRs/NFRs)
|
|
|
|
**Documents Phase 3:** architecture.md + epics.md + epic files + security-architecture.md (optional) + devops-strategy.md (optional) + secops-strategy.md (optional)
|
|
|
|
**Example:** "Multi-tenant SaaS", "HIPAA-compliant portal", "Add SOC2 audit logging"
|
|
|
|
---
|
|
|
|
## How Track Selection Works
|
|
|
|
`workflow-init` guides you through educational choice:
|
|
|
|
1. **Description Analysis** - Analyzes project description for complexity
|
|
2. **Educational Presentation** - Shows all three tracks with trade-offs
|
|
3. **Recommendation** - Suggests track based on keywords and context
|
|
4. **User Choice** - You select the track that fits
|
|
|
|
The system guides but never forces. You can override recommendations.
|
|
|
|
---
|
|
|
|
## Workflow Descriptions
|
|
|
|
### workflow-init (Entry Point)
|
|
|
|
**Purpose:** Single unified entry point for all planning. Discovers project needs and intelligently routes to appropriate track.
|
|
|
|
**Agent:** PM (orchestrates others as needed)
|
|
|
|
**Always Use:** This is your planning starting point. Don't call prd/gdd/tech-spec directly unless skipping discovery.
|
|
|
|
**Process:**
|
|
|
|
1. Discovery (understand context, assess complexity, identify concerns)
|
|
2. Routing Decision (determine track, explain rationale, confirm)
|
|
3. Execute Target Workflow (invoke planning workflow, pass context)
|
|
4. Handoff (document decisions, recommend next phase)
|
|
|
|
---
|
|
|
|
### tech-spec (Quick Flow)
|
|
|
|
**Purpose:** Lightweight technical specification for simple changes (Quick Flow track). Produces technical document and story or epic+stories structure.
|
|
|
|
**Agent:** PM
|
|
|
|
**When to Use:**
|
|
|
|
- Bug fixes
|
|
- Single API endpoint additions
|
|
- Configuration changes
|
|
- Small UI component additions
|
|
- Isolated validation rules
|
|
|
|
**Key Outputs:**
|
|
|
|
- **tech-spec.md** - Technical document containing:
|
|
- Problem statement and solution
|
|
- Source tree changes
|
|
- Implementation details
|
|
- Testing strategy
|
|
- Acceptance criteria
|
|
- **Story file(s)** - Single story OR epic+stories structure (1-15 stories typically)
|
|
|
|
**Skip To Phase:** 4 (Implementation) - no Phase 3 architecture needed
|
|
|
|
**Example:** "Fix null pointer when user has no profile image" → Single file change, null check, unit test, no DB migration.
|
|
|
|
---
|
|
|
|
### prd (Product Requirements Document)
|
|
|
|
**Purpose:** Strategic PRD with Functional Requirements (FRs) and Non-Functional Requirements (NFRs) for software products (BMad Method track).
|
|
|
|
**Agent:** PM (with Architect and Analyst support)
|
|
|
|
**When to Use:**
|
|
|
|
- Medium to large feature sets
|
|
- Multi-screen user experiences
|
|
- Complex business logic
|
|
- Multiple system integrations
|
|
- Phased delivery required
|
|
|
|
**Scale-Adaptive Structure:**
|
|
|
|
- **Light:** Focused FRs/NFRs, simplified analysis (10-15 pages)
|
|
- **Standard:** Comprehensive FRs/NFRs, thorough analysis (20-30 pages)
|
|
- **Comprehensive:** Extensive FRs/NFRs, multi-phase, stakeholder analysis (30-50+ pages)
|
|
|
|
**Key Outputs:**
|
|
|
|
- PRD.md (complete requirements with FRs and NFRs)
|
|
|
|
**Note:** V6 improvement - PRD focuses on WHAT to build (requirements). Epic+Stories are created AFTER architecture via `create-epics-and-stories` workflow for better quality.
|
|
|
|
**Integration:** Feeds into Architecture (Phase 3)
|
|
|
|
**Example:** E-commerce checkout → PRD with 15 FRs (user account, cart management, payment flow) and 8 NFRs (performance, security, scalability).
|
|
|
|
---
|
|
|
|
### gdd (Game Design Document)
|
|
|
|
**Purpose:** Complete game design document for game projects (BMad Method track).
|
|
|
|
**Agent:** Game Designer
|
|
|
|
**When to Use:**
|
|
|
|
- Designing any game (any genre)
|
|
- Need comprehensive design documentation
|
|
- Team needs shared vision
|
|
- Publisher/stakeholder communication
|
|
|
|
**BMM GDD vs Traditional:**
|
|
|
|
- Scale-adaptive detail (not waterfall)
|
|
- Agile epic structure
|
|
- Direct handoff to implementation
|
|
- Integrated with testing workflows
|
|
|
|
**Key Outputs:**
|
|
|
|
- GDD.md (complete game design)
|
|
- Epic breakdown (Core Loop, Content, Progression, Polish)
|
|
|
|
**Integration:** Feeds into Architecture (Phase 3)
|
|
|
|
**Example:** Roguelike card game → Core concept (Slay the Spire meets Hades), 3 characters, 120 cards, 50 enemies, Epic breakdown with 26 stories.
|
|
|
|
---
|
|
|
|
### narrative (Narrative Design)
|
|
|
|
**Purpose:** Story-driven design workflow for games/experiences where narrative is central (BMad Method track).
|
|
|
|
**Agent:** Game Designer (Narrative Designer persona) + Creative Problem Solver (CIS)
|
|
|
|
**When to Use:**
|
|
|
|
- Story is central to experience
|
|
- Branching narrative with player choices
|
|
- Character-driven games
|
|
- Visual novels, adventure games, RPGs
|
|
|
|
**Combine with GDD:**
|
|
|
|
1. Run `narrative` first (story structure)
|
|
2. Then run `gdd` (integrate story with gameplay)
|
|
|
|
**Key Outputs:**
|
|
|
|
- narrative-design.md (complete narrative spec)
|
|
- Story structure (acts, beats, branching)
|
|
- Characters (profiles, arcs, relationships)
|
|
- Dialogue system design
|
|
- Implementation guide
|
|
|
|
**Integration:** Combine with GDD, then feeds into Architecture (Phase 3)
|
|
|
|
**Example:** Choice-driven RPG → 3 acts, 12 chapters, 5 choice points, 3 endings, 60K words, 40 narrative scenes.
|
|
|
|
---
|
|
|
|
### ux (UX-First Design)
|
|
|
|
**Purpose:** UX specification for projects where user experience is the primary differentiator (BMad Method track).
|
|
|
|
**Agent:** UX Designer
|
|
|
|
**When to Use:**
|
|
|
|
- UX is primary competitive advantage
|
|
- Complex user workflows needing design thinking
|
|
- Innovative interaction patterns
|
|
- Design system creation
|
|
- Accessibility-critical experiences
|
|
|
|
**Collaborative Approach:**
|
|
|
|
1. Visual exploration (generate multiple options)
|
|
2. Informed decisions (evaluate with user needs)
|
|
3. Collaborative design (refine iteratively)
|
|
4. Living documentation (evolves with project)
|
|
|
|
**Key Outputs:**
|
|
|
|
- ux-spec.md (complete UX specification)
|
|
- User journeys
|
|
- Wireframes and mockups
|
|
- Interaction specifications
|
|
- Design system (components, patterns, tokens)
|
|
- Epic breakdown (UX stories)
|
|
|
|
**Integration:** Feeds PRD or updates epics, then Architecture (Phase 3)
|
|
|
|
**Example:** Dashboard redesign → Card-based layout with split-pane toggle, 5 card components, 12 color tokens, responsive grid, 3 epics (Layout, Visualization, Accessibility).
|
|
|
|
---
|
|
|
|
### create-epics-and-stories
|
|
|
|
**Purpose:** Break requirements into bite-sized stories organized in epics (BMad Method track).
|
|
|
|
**Agent:** PM
|
|
|
|
**When to Use:**
|
|
|
|
- **REQUIRED:** After Architecture workflow is complete (Phase 3)
|
|
- After PRD defines FRs/NFRs and Architecture defines HOW to build
|
|
- Optional: Can also run earlier (after PRD, after UX) for basic structure, then refined after Architecture
|
|
|
|
**Key Outputs:**
|
|
|
|
- epics.md (all epics with story breakdown)
|
|
- Epic files (epic-1-\*.md, etc.)
|
|
|
|
**V6 Improvement:** Epics+Stories are now created AFTER architecture for better quality:
|
|
|
|
- Architecture decisions inform story breakdown (tech choices affect implementation)
|
|
- Stories have full context (PRD + UX + Architecture)
|
|
- Better sequencing with technical dependencies considered
|
|
|
|
---
|
|
|
|
### correct-course
|
|
|
|
**Purpose:** Handle significant requirement changes during implementation (all tracks).
|
|
|
|
**Agent:** PM, Architect, or SM
|
|
|
|
**When to Use:**
|
|
|
|
- Priorities change mid-project
|
|
- New requirements emerge
|
|
- Scope adjustments needed
|
|
- Technical blockers require replanning
|
|
|
|
**Process:**
|
|
|
|
1. Analyze impact of change
|
|
2. Propose solutions (continue, pivot, pause)
|
|
3. Update affected documents (PRD, epics, stories)
|
|
4. Re-route for implementation
|
|
|
|
**Integration:** Updates planning artifacts, may trigger architecture review
|
|
|
|
---
|
|
|
|
## Decision Guide
|
|
|
|
### Which Planning Workflow?
|
|
|
|
**Use `workflow-init` (Recommended):** Let the system discover needs and route appropriately.
|
|
|
|
**Direct Selection (Advanced):**
|
|
|
|
- **Bug fix or single change** → `tech-spec` (Quick Flow)
|
|
- **Software product** → `prd` (BMad Method)
|
|
- **Game (gameplay-first)** → `gdd` (BMad Method)
|
|
- **Game (story-first)** → `narrative` + `gdd` (BMad Method)
|
|
- **UX innovation project** → `ux` + `prd` (BMad Method)
|
|
- **Enterprise with compliance** → Choose track in `workflow-init` → Enterprise Method
|
|
|
|
---
|
|
|
|
## Integration with Phase 3 (Solutioning)
|
|
|
|
Planning outputs feed into Solutioning:
|
|
|
|
| Planning Output | Solutioning Input | Track Decision |
|
|
| ------------------- | ------------------------------------ | ---------------------------- |
|
|
| tech-spec.md | Skip Phase 3 → Phase 4 directly | Quick Flow (no architecture) |
|
|
| PRD.md | **architecture** (Level 3-4) | BMad Method (recommended) |
|
|
| GDD.md | **architecture** (game tech) | BMad Method (recommended) |
|
|
| narrative-design.md | **architecture** (narrative systems) | BMad Method |
|
|
| ux-spec.md | **architecture** (frontend design) | BMad Method |
|
|
| Enterprise docs | **architecture** + security/ops | Enterprise Method (required) |
|
|
|
|
**Key Decision Points:**
|
|
|
|
- **Quick Flow:** Skip Phase 3 entirely → Phase 4 (Implementation)
|
|
- **BMad Method:** Optional Phase 3 (simple), Required Phase 3 (complex)
|
|
- **Enterprise:** Required Phase 3 (architecture + extended planning)
|
|
|
|
See: [workflows-solutioning.md](./workflows-solutioning.md)
|
|
|
|
---
|
|
|
|
## Best Practices
|
|
|
|
### 1. Always Start with workflow-init
|
|
|
|
Let the entry point guide you. It prevents over-planning simple features or under-planning complex initiatives.
|
|
|
|
### 2. Trust the Recommendation
|
|
|
|
If `workflow-init` suggests BMad Method, there's likely complexity you haven't considered. Review carefully before overriding.
|
|
|
|
### 3. Iterate on Requirements
|
|
|
|
Planning documents are living. Refine PRDs/GDDs as you learn during Solutioning and Implementation.
|
|
|
|
### 4. Involve Stakeholders Early
|
|
|
|
Review PRDs/GDDs with stakeholders before Solutioning. Catch misalignment early.
|
|
|
|
### 5. Focus on "What" Not "How"
|
|
|
|
Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
|
|
|
|
### 6. Document-Project First for Brownfield
|
|
|
|
Always run `document-project` before planning brownfield projects. AI agents need existing codebase context.
|
|
|
|
---
|
|
|
|
## Common Patterns
|
|
|
|
### Greenfield Software (BMad Method)
|
|
|
|
```
|
|
1. (Optional) Analysis: product-brief, research
|
|
2. workflow-init → routes to prd
|
|
3. PM: prd workflow
|
|
4. (Optional) UX Designer: ux workflow
|
|
5. PM: create-epics-and-stories (may be automatic)
|
|
6. → Phase 3: architecture
|
|
```
|
|
|
|
### Brownfield Software (BMad Method)
|
|
|
|
```
|
|
1. Technical Writer or Analyst: document-project
|
|
2. workflow-init → routes to prd
|
|
3. PM: prd workflow
|
|
4. PM: create-epics-and-stories
|
|
5. → Phase 3: architecture (recommended for focused solution design)
|
|
```
|
|
|
|
### Bug Fix (Quick Flow)
|
|
|
|
```
|
|
1. workflow-init → routes to tech-spec
|
|
2. Architect: tech-spec workflow
|
|
3. → Phase 4: Implementation (skip Phase 3)
|
|
```
|
|
|
|
### Game Project (BMad Method)
|
|
|
|
```
|
|
1. (Optional) Analysis: game-brief, research
|
|
2. workflow-init → routes to gdd
|
|
3. Game Designer: gdd workflow (or narrative + gdd if story-first)
|
|
4. Game Designer creates epic breakdown
|
|
5. → Phase 3: architecture (game systems)
|
|
```
|
|
|
|
### Enterprise Project (Enterprise Method)
|
|
|
|
```
|
|
1. (Recommended) Analysis: research (compliance, security)
|
|
2. workflow-init → routes to Enterprise Method
|
|
3. PM: prd workflow
|
|
4. (Optional) UX Designer: ux workflow
|
|
5. PM: create-epics-and-stories
|
|
6. → Phase 3: architecture + security + devops + test strategy
|
|
```
|
|
|
|
---
|
|
|
|
## Common Anti-Patterns
|
|
|
|
### ❌ Skipping Planning
|
|
|
|
"We'll just start coding and figure it out."
|
|
**Result:** Scope creep, rework, missed requirements
|
|
|
|
### ❌ Over-Planning Simple Changes
|
|
|
|
"Let me write a 20-page PRD for this button color change."
|
|
**Result:** Wasted time, analysis paralysis
|
|
|
|
### ❌ Planning Without Discovery
|
|
|
|
"I already know what I want, skip the questions."
|
|
**Result:** Solving wrong problem, missing opportunities
|
|
|
|
### ❌ Treating PRD as Immutable
|
|
|
|
"The PRD is locked, no changes allowed."
|
|
**Result:** Ignoring new information, rigid planning
|
|
|
|
### ✅ Correct Approach
|
|
|
|
- Use scale-adaptive planning (right depth for complexity)
|
|
- Involve stakeholders in review
|
|
- Iterate as you learn
|
|
- Keep planning docs living and updated
|
|
- Use `correct-course` for significant changes
|
|
|
|
---
|
|
|
|
## Related Documentation
|
|
|
|
- [Phase 1: Analysis Workflows](./workflows-analysis.md) - Optional discovery phase
|
|
- [Phase 3: Solutioning Workflows](./workflows-solutioning.md) - Next phase
|
|
- [Phase 4: Implementation Workflows](./workflows-implementation.md)
|
|
- [Scale Adaptive System](./scale-adaptive-system.md) - Understanding the three tracks
|
|
- [Quick Spec Flow](./quick-spec-flow.md) - Quick Flow track details
|
|
- [Agents Guide](./agents-guide.md) - Complete agent reference
|
|
|
|
---
|
|
|
|
## Troubleshooting
|
|
|
|
**Q: Which workflow should I run first?**
|
|
A: Run `workflow-init`. It analyzes your project and routes to the right planning workflow.
|
|
|
|
**Q: Do I always need a PRD?**
|
|
A: No. Simple changes use `tech-spec` (Quick Flow). Only BMad Method and Enterprise tracks create PRDs.
|
|
|
|
**Q: Can I skip Phase 3 (Solutioning)?**
|
|
A: Yes for Quick Flow. Optional for BMad Method (simple projects). Required for BMad Method (complex projects) and Enterprise.
|
|
|
|
**Q: How do I know which track to choose?**
|
|
A: Use `workflow-init` - it recommends based on your description. Story counts are guidance, not definitions.
|
|
|
|
**Q: What if requirements change mid-project?**
|
|
A: Run `correct-course` workflow. It analyzes impact and updates planning artifacts.
|
|
|
|
**Q: Do brownfield projects need architecture?**
|
|
A: Recommended! Architecture distills massive codebase into focused solution design for your specific project.
|
|
|
|
**Q: When do I run create-epics-and-stories?**
|
|
A: Usually automatic during PRD/GDD. Can also run standalone later to regenerate epics.
|
|
|
|
**Q: Should I use product-brief before PRD?**
|
|
A: Optional but recommended for greenfield. Helps strategic thinking. `workflow-init` offers it based on context.
|
|
|
|
---
|
|
|
|
_Phase 2 Planning - Scale-adaptive requirements for every project._
|